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IntergenActiv 

Playground equipment
for intergenerational exercise and play

Team Members

Henry Gomez Borowski, Dang Khoa Tran, John Yuan Sen Looi.

Brief

Within the theme of Health + Play, investigate opportunities for a new product solution to be developed in accordance with a business case.

Address:

  • loneliness and social isolation of residents in aged care facilities 

Outcome

A set of playground equipment focus on simple repeatable exercise. Infused with elements of play, the activities facilitate intergenerational connection and motivate users to engage in healthy exercises.  

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The Issue + Context

Loneliness and social isolation

of older population in aged care facilities

Loneliness and social isolation are prominent issues that adversely affects the health and well-being of Australian's growing older population. Living in residential aged care institutions can also exacerbate the feeling of loneliness and social isolation.

There also exist a disconnection between the elderly and younger generation. Rooted in ageist attitudes from both sides, this disconnection can be aggravated by generational differences in personal values, philosophies, or learning and work habits.

Old Age Loneliness.PNG

"Loneliness kills. It's as powerful as smoking or alcoholism."

 

Dr. Robert Waldinger - director of the Harvard Study of Adult Development

The Solution 

Intergenerational Connection

for healthy ageing

To facilitate opportunities for intergenerational connection between aged care residents and children aged 3-5, a set of playground equipment was design for joint sessions of physical exercise between the two user groups.

Building relationships

Aged care residents

Exercise + Play 

Children

(aged 3-5) 

Key Partners

 

As part of the business plan, we seek key partnerships with the above intergenerational organizations in Queensland to develop a program incorporating intergenActiv. These organizations also serve as key channels to reach our end users.

The Activities

Simple, approachable and fun. Designed

activities are made easily repeatable to reap the benefits of exercise and are hosted with the help of a program facilitator. 

Based on co-participation, fun problem solving and friendly competition these activities engage participants to interact and motivate each other in a environment that encourages progression.

Modularity

Modular mounting system provides:

  • Ease of installation  

  • Versatility for activity layouts,variants and visual themes

Snake Maze handle design 

To develop empathy for users and test solution viability, UX maps and personas were generated based on conducted interview and primary research. The insights were then used to inform our value proposition.

Developing user empathy

Model Making & Prototyping

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